![]() However, the first few hours of Pikmin 2 also mislead in that very same way. ![]() The demo for the game at least hints that they’ll be short obstacles and not just long chores that I slog through just to check them off the list. However, the inclusion of dungeons gives me pause. Pikmin 3 would delight me enough that I’ve been anticipating Pikmin 4 since Shigeru Miyamoto hinted at it back in 2015, and it’s the game release I’m most excited about this year. I get that, but to me, Pikmin 2 is a misstep in the series. Others are going to see them as something that makes the title feel bigger and badder than its predecessor. To me, the reliance on procedural dungeons just makes the experience feel wrong-headed and heavily padded. ![]() The thing about Pikmin 2 is that there are some who will appreciate or even love the changes it made.
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