![]() The analyzer checks the data on the disks and displays the results in a convenient diagram, which makes it clear which elements occupy the most disk space on your PC. Allows you to assess what data are on the disks. Provides the results shortly after startup. The project you use to create the AssetBundle must have iOS as the selected build target since the content of AssetBundle files is not compatible between iOS and other platforms.Files Inspector Pro - Utility For Freeing Up Disk Space Manually. However, you should note that all scripts referenced by objects in the AssetBundle must be present in the main game executable. ![]() It is sometimes useful to maintain separate projects for your main application and the downloadable AssetBundles that it will use. Users of the basic iOS add-on will not be able to use AssetBundles in their game code. Note: AssetBundles are a Pro-only feature. ![]() AssetBundles are recommended for implementing downloadable content in Unity and both the creation and runtime usage of AssetBundles will be covered here. This chapter covers the first case only and focuses mainly on the downloadable content concept. The Apple StoreKit documentation defines four kinds of products that can be sold via the In App Purchase process: It is assumed that you already have integration with StoreKit via a native code plugin. This chapter does not describe how to integrate your game with Appleās StoreKit API.
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